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1994-06-13
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3KB
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74 lines
Evans on Chess. March 18, 1994. Copyright by GM Larry Evans.
--k-----
ppp---pp
--------
NQ--n--q
--Pp-n--
R----nP-
-P---P-P
----R-K-
Black to play and win
NIGHT MOVES
The knight is the only chessman that doesn't move in a straight line. It
jumps over friendly and enemy units, like a horse clearing a hurdle.
But don't confuse knight moves with Night Moves, a movie directed by Arthur
Penn in 1975. It stars Gene Hackman as a weary private eye who tinkers with a
pocket chess set during stakeouts.
In all too many films chess is used simply as a device to show that
characters who play it are smart. The board is often set up wrong with a dark
square instead of a light one in the lower right hand corner; and the script
rarely calls upon the actors to mutter anything more profound than "check."
Night Moves treats chess as more than just a prop, and several viewers griped
that they almost wore out the video trying to reconstruct the above diagram
which flashed briefly on the screen. The game is real, symbolizing the hero's
lament for his own wasted chances and wrong turns in life.
One night on the porch of a fishing shack in the Florida keys, he shows the
position to a lady who knows how to play chess and explains the game took
place in 1922: "Black had a win but he didn't see it, played something else
and lost. He probably regretted it the rest of his life."
The first chapter of the novel Night Moves identifies the game -- from an
amateur section at the 22nd congress of the German chess federation. Author
Alan Sharp writes:
"Emmerich and Moritz had, it appeared, played chess together in
1922 at a place called Bad Oeynhausen....Moritz had had that most
flamboyant of possibilities for a chessplayer. Back to the wall,
in danger of defeat, he had a Queen sacrifice leading to an
exquisite mate by means of three little knight moves, prancing in
interlocking checks, driving the king into the pit. Moritz, in
the heat of something now lost, had missed it, played defensively
and lost."
Here's the game. Today Black's risky pawn sacrifice on the second move is out
of fashion, yet a clear refutation has not been found. White could have
launched his attack more efficiently by 10 a3 followed by b4. But he kept the
upper hand until missing 24 Re1! to squelch the counterplay.
At the diagram (after 26 Re1) the exquisite win was within Black's grasp for
only an instant, but his regret must have lasted a lifetime. There are seldom
any second chances, even in chess.
White: EMMERICH Black: MORITZ Albin Counter Gambit 1922 1 d4 d5 2 c4 e5!? 3
dxe5 d4 4 Nf3 Nc6 5 Nbd2 f6 6 exf6 Qxf6 7 g3 Bg4 8 Bg2 0- 0-0 9 0-0 Nge7 10
Qb3 Ng6 11 a4 Bb4 12 a5 Bxa5 13 Qa4 Rhe8 14 Nb3 Rxe2 15 Nxa5 Bxf3 16 Bh3 Rd7
17 Qb5 Nce5 18 Bxd7 Nxd7 19 Ra3 Re5 20 Qb3 Nh4 21 Bf4 Qg6 22 Bxe5 Nxe5 23 Qb5
Qh5 24 Qc5? Nhg6 25 Qb4 Nf4 26 Re1 (see diagram) Bd5?? 27 cxd5 Nh3 28 Kf1
Black Resigns
*****************
Solution
1...Qxh2! 2 Kxh2 Ng4 3 Kg1 Nh3 4 Kf1 Nh2 mate.
(A revised past column)